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Spine 3.7 features rundown

February 24th, 2019

Erika and Mario show you how to make use of the latest Spine features in both the editor and runtimes! Don't like video? Then hop over to our textual summary of the Spine 3.7 release.

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Blog Archive

  • Holding a two-handed weapon
  • spine-as3 and spine-starling development with Visual Studio Code
  • Unity Lightweight Render Pipeline support
  • Spine 3.8 released
  • Photoshop To Spine Script video
  • Our new licensing explained
  • Spine UE4 UI integration
  • Dopesheet documentation video
  • Unreal Engine quality of life improvements
  • Spine 3.8-beta released
  • Spine 3.7 features rundown
  • Unity SpriteMask and RectMask2D support
  • Spine 3.7 released
  • Spine Web Player released
  • Welcome Harri!
  • Welcome Erika Inzitari
  • Spine 3.7.00-beta released - Audio!
  • Spine 3.6 - Tint black, clipping, weight painting, and more!
  • Preview animations with mixing inside Spine
  • AnimationState: multiple mixing without dipping
  • 3.6 beta has clipping
  • Spine runtime for Unreal Engine released
  • New Spine Runtimes documentation
  • Spine's roadmap
  • Spine Lua runtimes updated to Spine 3.4
  • 3.5.00-beta released
  • spine-ts: One runtime to serve all your HTML5 needs!
  • Spine 3.4 released - Shearing, Paths, and much more!
  • C, C++, and Objective-C runtime updates
  • Spine User Guide in Japanese and Korean

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